International Architecture Competition

Archhive: Architecture in Virtual Reality


Competition results

Competition introduction

Competition organisers

Archhive: Architecture in Virtual Reality


Archhive: Architecture in Virtual Reality

Architecture digitalization is having a huge impact on the lives and work of architects, allowing them to create and deliver their message to potential clients in an increasingly efficient manner. Working in partnership with the revolutionary virtual reality software company Vividly, Bee Breeders are looking to explore the capabilities of this digital tool to create a virtual reality based exhibition gallery to be known as the Archhive.

For the "Archhive: Architecture in Virtual Reality" competition, participants are being tasked with designing the virtual exhibition gallery in which to showcase Bee Breeders' architecture competition winners. This digital hall of honour would exist entirely online and would allow visitors from all over the world to “walk” around this virtual gallery and explore the work of the selected competition winners, as well as occasionally invited guest contributors. 

Experience Vividly virtual reality here -

This competition allows architects to work with any digital 3D modeling tools they choose, and since the exhibition space would exist solely in virtual reality, there are no construction restrictions. It’s all about the virtual reality's architectural spatial quality. 

The selected winner’s project will be realised as a new media project - digital architectural space - providing significant publicity for the designers of this virtual gallery. The Archhive is being planned as a large scale media project that will run indefinitely, launching soon after the completion of the competition.

Download Full Competition Brief for more information

The dawn of the virtual reality in architecture, Gunita Kulikovska / Vividly Founder, TEDx


Competition is open to all. No professional qualification is required. Design proposals can be developed individually or by teams (4 team members maximum).


- Correspondence with organizers must be conducted in English.
- All information submitted by participants must be in English.

Competition results in media

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